GGJ Archives 2009-2012


Your rating: None Average: 2.9 (50 votes)

Teamwork means sharing as you and your partner stumble blindly in an abandoned insane asylum infested with color sensitive carnivorous ghosts, or Chromageists. Stay close to your partner in this fast-paced defensive survival challenge as you await the dawn and your safety. Each player has a flashlight that can kill ghosts of the corresponding color. Your flashlights are effective but limited by a shared power source so weak teamwork will quickly blind you. The pressure is on as the ghosts pile on in numbers but as long as you are together you'll always have problems in Chromageist.

This XNA game is playable on Windows Vista, & XP.

Two Xbox 360 controllers are required to play this game.


Left thumbstick moves your character, Right thumbstick to aim your flashlight. To turn on the flashlight hold the Right trigger.

Team Information
Number of Members: 
Full Name / affiliation / email / role: 

Luke Nihlen / 10th Artist / luke [dot] nihlenatgmail [dot] com / Team Leader and Programming
John Nipper / BHI / j [dot] j [dot] nipperatgmail [dot] com / Programing
Jonathan Whetzel / Sandia National Labs / jon [dot] whetzelatgmail [dot] com / Programming
Peter Hague / The Arts Center / pjhague4atmsn [dot] com / Monster Design, Animation, and Music Composition
Chase Palmer / UNM Anthropology / / Character Design and Animation
Eric Geusz / UNM Interdisciplnary Film and Media / egeuszatgmail [dot] com / Level Design and Textures
Ryan Knudsen / UNM Film and Media / / Environment Element Design and Texturing
Ben Pogge / Aztec Public Library / jobspendingathotmail [dot] com / 2D Artist
Elaine M Raybourn / Sandia National Labs / emrayboatsandia [dot] gov / Audio
Benoit Morel / Cantoche / bmorelatcantoche [dot] com / Audio
Mark A Smith / Sandia National Labs / / Ghost Kinematics and Game Deployment
Jim Evilsizer / Aztec Public Library / / Brainstorming and Moral Support


luke [dot] nihlenatgmail [dot] com

Game Submission
Installation Notes: 

XNA Game Studio 3.0 is required to both compile and run the game. It should be installed after installing Visual C# 2008 Express Edition. The \GGJ2009\ and \AnimLib\ folders must then be copied to the \Visual Studio 2008\Projects\ folder. Open GGJ2009.sln in the \AnimLib\src\ folder.

Brief Play Description: 

Shine your flashlight to see and defend yourself from the attacking monsters.

Game Files: 
Game Characteristics: 
Windows 98/2K/XP or DOS
Windows Vista


Great game and impressive

Great game and impressive considering it didn't take long to make.


Team Chupacabra

It was a real pleasure to watch Team Chupacabra and their game "ChromaGeist" come together -- its really amazing to see all the detail work they were able to include in such a short time.


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