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GGJ Archives 2009-2012

Consume

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Try to keep all the sparks in the firecamp to discover the main picture.

Team Information
Number of Members: 
5
Full Name / affiliation / email / role: 

Berlemont André / independent / andre [dot] berlemontatgmail [dot] com / programmer
Calvez Côme / independent / kom23atfree [dot] fr / sound designer
Derrough Jonathan / independent / jonathan [dot] derroughatgmail [dot] com / programmer
Roy Brice / independent / oxymoiatyahoo [dot] fr / game designer
Taieb Charles / independent / charles [dot] taiebathotmail [dot] fr /2D artist

Contact: 

oxymoiatyahoo [dot] fr

Game Submission
Version: 
1.0
Installation Notes: 

The game is a Macromedia Flash v8 stand-alone SWF file.

You will need the Flash Player v8 or higher to run the game.

Simply double-click on this file to play. It should also run fine in a web browser.

Brief Play Description: 

Catch the first spark jumping out the firecamp. Bring it back in the firecamp. New sparks appears, jumping out after a short time. If you manage to bring them back, new sparks will appears in the firecamp and so on. If a spark stay too long out, it will burn the picture on the background. The number of sparks and burns affect your score.

Game Files: 
Game Characteristics: 
Casual
Flash
2D
PC
Web
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista
Mac OS - PPC
Mac OS - Intel
Web - Client side (Java/Flash/ASP/Javascript)

Higgy

Really great. I really

Really great. I really enjoyed it. :)

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