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DizzyNoid

2.8
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Based on idea of Arkanoid/Break-out game, with a twist that you watch the scene not
form third-person, but as if your eyes where placed on the inside
of that bouncing ball... When you bounce dizzily around the scene, you have to 'feel' and control the sliding bouncer platform even
when it's not in your view...

Credits go to:
Bouncer-platform 3d model:: Almantas Shukelis al [dot] sukelisatgmail [dot] com
Idea/code/design Aleksandras Gluchovas, email: neramybeatgmail [dot] com

Team Information
Number of Members: 
2
Full Name / affiliation / email / role: 

idea/code/design Aleksandras Gluchovas, email: neramybeatgmail [dot] com

Platfrom -glyph 3d model:: Almantas Shykelis al [dot] sukelisatgmail [dot] com

Contact: 

neramybeatgmail [dot] com

Game Submission
Version: 
1
Installation Notes: 

requires Java 1.5 or later

unzip and run RUN_GAME.BAT

Brief Play Description: 

Controls: [space] - launch the ball ('yourself')
[left arrow] - move platform left, [right arrow] - move platform right

[enter] - toggle view between First-person and Thrid-person

OBJECTIVE: eliminate ALL the enemy widgets off the map of EU :)
Control the ball with the platform just like in classical BreakOut game
except that you're watching the whole scene from ball's point of view

(map is editable in lavel_1.txt file)

Game Files: 
Game Characteristics: 
3D
Retro
Arcade
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

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