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GGJ Archives 2009-2012

Double Banger

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The goal of our game was to create a fluid dream like experience that evolves in both visuals, sound and game-play. The original idea was that you were a creature that collected more of itself (objects scattered around the levels) and every time you grabbed an object the game play, music, and background would change in some way. Most of the game play was to revolve around changeing puzzles and short action sequences, and every section was to last only 10-30 seconds so none of the game ever got old. Examples of gameplay involved an action sequence dodging bullets, a swimming section where you couldn't touch the sides, and a space segment where you were assembling an object. In the end we failed to do any of that so instead we have an egg that jumps around on platform. It's pretty bad ass.

Team Information
Number of Members: 
4
Full Name / affiliation / email / role: 

Martin Rojas/Georgia Tech/martin [dot] rojasatgatech [dot] edu/Programer
Michael Downing/Georgia Tech/mdowningatgatech [dot] edu/Lead Designer
Dan Spaventa/Georgia Tech/dspaventa3atgatech [dot] edu/Lead Designer
Jeremy/?/SCAD/artist

Contact: 

mdowning3atmail [dot] gatech [dot] edu

Game Submission
Version: 
0.5
Installation Notes: 

Installation instruction for Double banger
must have python 2.6 (http://www.python.org/download/releases/2.6/)
must install pygame (http://www.pygame.org/download.shtml)

then open folder and double click "doublebanger.py"

Brief Play Description: 

your are an egg and you jump on stuff. Pretty innovative stuff really.

Game Characteristics: 
Adventure
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista
Mac OS - Intel

SheepTeam

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