GGJ Archives 2009-2012

Electric Balls

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The game is a fun and polished cooperative casual game, based on electromagnetism. The game introduces a paradox to the players as they have to work together to score points while the electrical charges in the balls they control make it dangerous to stay to close to each other.

Team Information
Number of Members: 
Full Name / affiliation / email / role: 

Anders Fausbøll – Netcompany – afaatnetcompany [dot] com – Game design, project management
Henrik Exler – Danish Design School Graduate – henrikexlerathotmail [dot] com – Lead artist, 2D art
Kunuk Nykjær – Netcompany – kunatnetcompany [dot] com – Programmer
Mads Terp – Netcompany – mteatnetcompany [dot] com – Programmer
Morten Zohnesen – Netcompany – mzoatnetcompany [dot] com – Lead programmer
Peder Johansen – Netcompany – pjoatnetcompany [dot] com – Game design, programming, 2D art


afaatnetcompany [dot] com

Game Submission
Installation Notes: 

1. Unzip.
2. Run "ElectricBalls.exe" from the "/release" folder.

Brief Play Description: 

The goal of the game is for two players to score points, which is done by hitting glowing slabs around the edge of the play area. The slabs are lit in pairs, and both slabs must be switched off, by different players, in order to get the points.
Points are shared between the two players, and the number of points achieved can be optimized by switching off both slabs within the smallest possible time interval.
The player closing the second slab, will get a electrical charge up, which will give him better acceleration, but make him more affected by the other player and other items with electromagnetically properties (traps amongst others).
If the players come to close to each other when being charged, they can discharge. This will cause them to loose points and movements speed.
The layout of the map is randomly generated each round.

Game Characteristics: 
Windows 98/2K/XP or DOS
Windows Vista


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