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GGJ Archives 2009-2012

Furballs

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Each player controls one of two cats on connected rolling balls of yarn. The object of the game is to collect as many items as possible to gain points before the timer runs out. Before the game starts, the players choose between cooperative or competitive play. Each player uses one side of an XBOX controller to control his or her character’s movement. Player 1 uses the left stick on the XBOX controller to control his or her direction, and Player 2 uses the right stick. During gameplay, the players will encounter obstacles and items to collect.

We took the long practiced and frequently standardized collection gameplay and literally put a twist on it. By connecting two competing in game character with an elastic band and mirroring the connection by connecting the players themselves with the single xbox360 controller the game creates unique gameplay which thoroughly exploits the players constant corporation, competition, and communication to create an entertaining experience.

The elastic band connecting the two players is a physical manifestation of the players constant conflict with the games vaguely defined corporative and competitive goals. Furthermore the easily recognizable physics of the game seamlessly integrates the rotation theme directly into the core gameplay itself.

The dramatic element of the game is largely expressed through not only the highly themed visuals, but also through its music. The background track reflects and explores the relationship between the vastly different feline characters.

Team Information
Number of Members: 
6
Full Name / affiliation / email / role: 

Justin Lewis / USC student / jdlatusc [dot] edu / Engineer
Lisa Takehana/ USC student / ltakehanatusc [dot] edu / artist
Joanna Zeta/ USC student / zetaatusc [dot] edu / artist-level design
Andrew Christensen/ USC student /atchristatusc [dot] edu / artist-programmer
Karl Harris/ USC student / kjharrisatusc [dot] edu /composer
Alex Fairman/ USC student // composer

Contact: 

lewij3atgmail [dot] com

Game Submission
Version: 
1
Installation Notes: 

How to install the game:

First you need to make sure you have all of the system requirements.
Som of the system requirements can be downloaded online, and the links are provided.

System requirements:

Windows Vista Service Pack 1; Windows XP Service Pack 3. A graphics card that supports DirectX 9.0c and Shader Model 2.0.

DirectX 9.0
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4...
.NET Framework 3.5
http://www.microsoft.com/downloads/details.aspx?FamilyID=ab99342f-5d1a-4...
XNA Framework Redistributable 3.0
http://www.microsoft.com/downloads/details.aspx?FamilyID=6521d889-5414-4...

Once you have installed the system requirements extract the game to your favorite directory

Open the extracted furballs folder, and navigate to the release folder.

click on the Furballs.exe file to launch the game.

The folder "content" needs to be in the same directory as the Furballs.exe

The game is best played with an Xbox360 controller (however WASD/arrow keys alternative controls have been provided)

Once the game has launched use the left joystick or arrow keys to navigate the menu.
Use the A button or the enter key to select menu items.

Each joystick has direct control of the characters on screen during gameplay.

Brief Play Description: 

Each player controls one of two cats on connected rolling balls of yarn. The object of the game is to collect as many items as possible to gain points before the timer runs out. Before the game starts, the players choose between cooperative or competitive play. Each player uses one side of an XBOX controller to control his or her character’s movement. Player 1 uses the left stick on the XBOX controller to control his or her direction, and Player 2 uses the right stick. During gameplay, the players will encounter obstacles and items to collect.

Game Files: 
Game Characteristics: 
Casual
2D
Arcade
PC
XNA
Xbox 360
Platforms: 
Windows Vista

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