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GGJ Archives 2009-2012

Game of Nom

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Don't Let Your Noms Starve! Group them together so they eat better, but they'll also get angry in groups!

Team Information
Number of Members: 
4
Full Name / affiliation / email / role: 

Amanda Cosmos / Turbine / amcosmosatgmail [dot] com / Visual Art
Darren Torpey / Orbus Gameworks / darren [dot] torpeyatgmail [dot] com/ Programming
Jeff Ward / Orbus Gameworks / darren [dot] torpeyatgmail [dot] com/ Programming
Jonathon Georgievski / / Music & Sound

Game Submission
Version: 
1
Installation Notes: 

XNA Framework 3.0 Needed!

Brief Play Description: 

* Drag noms to food -- don't let your noms starve!
* Their mood changes based on their hunger
* They can be grouped up for efficiency (but groups are slower and get upset when large)

Lose 10 noms and it's game over. Survive for three minutes to win!

Game Characteristics: 
2D
Simulation
Arcade
PC
XNA
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

admin

Post Mortems

Jeff, Amanda, and Darren have all posted Game Developer Magazine-style Post Mortems of the development process for Game of Nom:

Jeff:
http://www.jeffongames.com/2009/02/jamming-postmortem/

Darren:
http://designerscroll.blogspot.com/2009/02/game-of-nom-global-game-jam-2...

Amanda:
http://brynhildr.tumblr.com/post/100197437/global-game-jam-post-mortem-t...

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