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GGJ Archives 2009-2012

High Fiber

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Given the theme "As long as we have each other, we'll never run out of problems," and focusing on the adjective 'persistent,' we have created a game simulating the balance between civil order and unrest. In "High Fiber," the player assumes control over a small western town with two options: expend the town's main crop, corn, to employ law enforcement or send farmers to grow corn.
Farmers initially go to work in the town's small cornfield, retiring to the local saloon after a short time. Since farmers never care to leave the saloon, they must be removed by the current Sheriff.
A town with no farmers will slowly consume its available crops. Any farmers inside the saloon will consume goods at a faster rate. Farmers actively working in the field counter the depletion of goods over time. More farmers in the field produce more goods more quickly.
If the player fails to keep the crop supply above zero before time runs out, the game is over.

Team Information
Number of Members: 
4
Full Name / affiliation / email / role: 

Brian Gorby gorbsteratgmail [dot] com - programmer / game design
Matt Franklin jfrank22atstudent [dot] scad [dot] edu - art / game design / sound design
Andy Korzik andy [dot] korzikatgatech [dot] edu- art / game design / sound design
Jamal Rhodes blacklion01atnetzero [dot] com- 3D art

Game Submission
Version: 
1
Installation Notes: 

See README.txt

Brief Play Description: 

See abstract.

Game Files: 
Game Characteristics: 
Casual
Flash
Strategy
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista
Mac OS - PPC
Mac OS - Intel
Web - Client side (Java/Flash/ASP/Javascript)

High Fiber

Please download using alternative download location.

Please download using alternative download location.

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