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GGJ Archives 2009-2012

Insanity Grab Go!

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Insanity Grab Go, trapped in thoughts is a simple game in which two players battle for the mind of the main character. The main character has a split personality, with each player representing one of the personalities.
Both players are in control of the main character’s hands. The players try to drag the main character to the good thoughts that correspond with their personality. By collecting the good thoughts and killing the bad thoughts (thoughts of the other player and neutral bad thoughts) the player can make his personality the dominant personality. The player who has 100% control over the main character wins the game.

Team Information
Number of Members: 
7
Full Name / affiliation / email / role: 

Ted de Vries (Leader) – devtedatgmail [dot] com
Bachelor, Avans University Breda
Programmer

Fabian Akker – fabianatronimo-games [dot] com
Ronimo Games
Designer

Machiel van Hoorn – machiel1984athotmail [dot] com
Student, HKU
Programmer

Jasper Koning – jasperatronimo-games [dot] com
Ronimo Games
Artist

Tom van Kruijsbergen – tom [dot] v [dot] kruijsbergenatgmail [dot] com
Student, HKU
Designer/Prototyper

Olivier Thijssen – olivieratronimo-games [dot] com
Ronimo Games
Artist

Bryan van Ostheim – brain87atgmail [dot] com
NPAC Utrecht
Sound Designer

Contact: 

devtedatgmail [dot] com

Game Submission
Version: 
1.0
Installation Notes: 

Please install the attached XNA 3.0 redistibutable.

Game needs two xbox 360 controllers attached.

Brief Play Description: 

Players can point the Mouse or controller at a spot in the level and click to shoot a sticky hand at it.
Players can do the same thing on the other player’s hands to remove them, or to smash incoming enemies.

Game Files: 
Game Characteristics: 
Sandbox
Platforms: 
Windows 98/2K/XP or DOS

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