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GGJ Archives 2009-2012

LifeLine

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We start our lives attached. And even though the cord gets cut, we are hardwired to immediately choose to forge new bonds. As we move on in life, we create new attachments. Each one appears to be a solution but turns out to be the cause of new and bigger problems.

In this game you choose to whom or what you want to attach yourself during your lifetime. You will need these alliances to move ahead in the game, but be prepared for some aggravation. Powerups will help you grow and overcome some obstacles, as long as you have cleared earlier problems when you had the opportunity.

Team Information
Number of Members: 
7
Full Name / affiliation / email / role: 

The team

Programming

Joris Dormans Lecturer HVA*, Game Designer/programmer, jdatjorisdormans [dot] nl

Remco van Swieten Lecturer HVA*, Game Programmer/designer, rvanswietenatgmail [dot] com

Jeroen de Geus Lecturer HogeschoolInholland**, Game Designer jeroen [dot] de [dot] geusatinholland [dot] nl

Visual Design

Irma Chaigneau: Artist, Conceptualiser Irma [dot] chaigneauatgmail [dot] com

Dop Terlingen Lecturer HVA* and HogeschoolInholland**, Designer, Animator d [dot] terlinghenathva [dot] nl

Jeroen de Geus Lecturer HogeschoolInholland** Game Designer jeroen [dot] de [dot] geusatinholland [dot] nl

Sound Design

Gidi van Liempd, Game Designer,owner Gee!Design gidiatgeedesign [dot] com

Hans Odijk Lecturer ROC ASA, Programmer, jlodijkatgmail [dot] com

Contact: 

n8rustatgmail [dot] com

Game Submission
Version: 
final
Installation Notes: 

flash player 9.0 or better

Brief Play Description: 

Instructions:

Mind the clock, and don’t run out of time
You automatically move forward
To jump: Press Spacebar
To move back: Press Control

Game Files: 
Game Characteristics: 
Flash
2D
Side Scroller
Platforms: 
Web - Client side (Java/Flash/ASP/Javascript)

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