Lucid approachs to side-scrolling puzzle genre with a different control method. Our goal is not to control the main directly but using an indirect manner with the active contribution of the plyer. The player will interfere the parameters of the ecosystem and let the jellyfish move by its own natural dynamics.
Our game consists of different species which share the same habitat. But their collective behavoir create some problems.
The antagonist is a jellyfish which tries to reach to its herd. The planktons it encounters make it slower and prevents it to reach its destination.