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GGJ Archives 2009-2012

Partners In Crime

3
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The players control two criminals in debt, who have been given their final 5 minute warning to pay back the 100 grand they own the local gangsters, or they are dead!
When close to each other they gain confidence enough to rob the banks and pick up the money, but they also attract the attention of the police.
If they separate they go into hiding, and the police will not be able to locate them, but they don’t have the courage to rob banks or collect the loot either.

Team Information
Number of Members: 
5
Full Name / affiliation / email / role: 

Marck Petersen, petersenmarckathotmail [dot] com, Project manager/QA
Tom Jensen, bulletprooftomatgmail [dot] com, Graphic Artist
Mads P. Baadsmand, mbaadsmandathotmail [dot] com, AI Programmer
Jesper D. Villekjær, villeatheaven [dot] dk, Lead Programmer
Andreas Hesel, abheatitu [dot] dk, Programmer

Contact: 

villeatheaven [dot] dk

Game Submission
Version: 
1.1
Installation Notes: 

Unzip.
Run "Partners in Crime.exe" from the release directory.

Brief Play Description: 

Two players each control a robber.
To rob a bank the players both need to be close to the bank entrance.
When a bank is robbed money is scattered in the streets near the bank.
The players can only pick up money if they are fairly close to each other.
However they can also be caught by the police while being close.
If they split up they can no longer be caught by the police, but they can not pick up money or rob banks either.
When a bank is robbed an additional cop car will spawn.
The game ends after five minutes or if the players manage to collect 100.000.
Each cash pile is worth 500.
If a player is caught by the police it will cost a bribe of 10.000.

Game Characteristics: 
Casual
Arcade
Unity
PC
Platforms: 
Windows 98/2K/XP or DOS

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