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GGJ Archives 2009-2012

Penguin Panic! Beta

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This shows the general game mechanics and art assets that we envisioned for our game. At 3am on Sunday morning we came to terms with a need for a drastic cut in scope and a new game using our base mechanics was set in motion.

Team Information
Number of Members: 
6
Full Name / affiliation / email / role: 

Joshua Hernandez - Flashpoint - joshatp80i [dot] com - Producer, Sound Design, Art, Game Design
Justin Moore - Flashpoint
Patrick Mousel - Flashpoint
Ben Gettleman - Flashpoint
David Olszowy - Flashpoint
Ryan Harlow - Independant

Contact: 

joshatp80i [dot] com

Game Submission
Version: 
Beta
Installation Notes: 

XNA Framework Required. Game is designed for four players. Controllers required.

Brief Play Description: 

Players experience the life of a penguin that was niether designed to walk or fly. They will use the shoulder and trigger buttons to tap frenetically in order to increase the speed of the penguin and try to gather fish off of the slippery ice to bring to the baby penguins in the center. The theme of the game jam is present in some of the visual aspects of the game but also in how the player has to use his fingers to control the penguin which can prove to be tiring if the player wants to achieve maxiumum speed and get to the fish first.

Game Characteristics: 
XNA
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

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