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GGJ Archives 2009-2012

Pulse

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Pulse is a rhythm game that requires two players to work together to get separated from each other. The goal of the game is to reach the top of the level, but this requires you to work together and play the right beat.

When players play well, they will reach the right flow. This will reward them with an artistic stimulation of sight and sound.

The game has a high social value. You require to reach the same wave length as the other player in order to reach higher levels. The game's purpose is to provide two people with a sense of unity.

Team Information
Number of Members: 
6
Full Name / affiliation / email / role: 

Cohen, Taco
Informatica, at the University of Utrecht
taco [dot] cohenatgmail [dot] com
Programmer

Frederix, Boyo
3d lead artist, Mimic Media
Boyo [dot] Frederixatgmail [dot] com
Concept, art

Konings, Mathijs
Mono Banda
Mathijsatmonobanda [dot] nl
Captain, concept, sound design, design

Louwe, Samar
Design for Virtual Theatre and Games, at the HKU (graduate)
samarlouweatgmail [dot] com
Concept, concept art, Design

Micu, Vlad
Communicatie - en Informatie Wetenschappen, at the University of Utrecht
v [dot] micuatvgvisionary [dot] com
Concept, Gameresearch, PR

Paulissen, Michel
Informatica, at Hogeschool Zuyd
Michel_Paulissenathotmail [dot] com
Concept, Programmer

Smit, Niki
Mono Banda
Nikiatmonobanda [dot] nl
Concept

Vink, Andrew
Design for Virtual Theatre and Games, at the HKU
dudemsatgmail [dot] com
Concept

Contact: 

mathijsatmonobanda [dot] nl

Game Submission
Version: 
0.14
Installation Notes: 

Open 'Pulse.exe'
read 'readme.txt'

Brief Play Description: 

Pulse is a rhythm game that requires the two players to react to the beat and get as far way from each other as possible. The player is pushed away when he/she presses the button according to the beat. The growing distance from the middle line is rewarded by an increased amount of visual and auditive stimuli.

Pressing the button on the wrong time is indicated by static sound and results in a penalty push towards the middle line.

Power-ups are also available by slowing down, or speeding up the beat. By doing this the players character is able to collide with the power-ups.

Game Files: 
Game Characteristics: 
Casual
2D
Side Scroller
Rhythm
PC
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

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