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GGJ Archives 2009-2012

Rope

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Capture flags by surrounding them with a rope. Avoid bad guys and beat the timer. For one or two players. The screenshot below shows actual gameplay.

For geeks: Features a spring-mass rope simulation in C#.

Team Information
Number of Members: 
2
Full Name / affiliation / email / role: 

Michael White
Internap Network Services Corp.
mikewhite22atyahoo [dot] com
Role: Programming

Li, Yingfan
SPSU Student
yingfan0207atgmail [dot] com
Role: Artwork, Audio

Contact: 

mikewhite22atyahoo [dot] com

Game Submission
Version: 
1.0
Installation Notes: 

See release/README.TXT

You may need to download and install the latest DirectX (9.0c), .NET (3.5SP1), and XNA (3.0) frameworks, which you really wanted to install anyhow:

http://www.microsoft.com/downloads/details.aspx?familyid=9226a611-62fe-4...

http://msdn.microsoft.com/en-us/netframework/default.aspx

http://www.microsoft.com/downloads/details.aspx?FamilyId=6521D889-5414-4...

You may need a graphics card capable of DirectX 9.0c and shader model 1.1 or later.

You will also need one or two XBox 360 or compatible USB controllers unless you want to just stare at the awesome title screen.

Brief Play Description: 

Surround flags with rope to capture them and advance. Avoid or capture enemies. Complete all 12 levels to win.

In two player mode, for which the game was designed, you must cooperate with your teammate to coordinate your movement.

Game Files: 
Game Characteristics: 
Casual
2D
Retro
Arcade
PC
XNA
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

AtlantaSPSU

Amazing

Wonderful game - simple controls, captivating play, and excellent use of the them of the GGJ of collaboration and problems.

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