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GGJ Archives 2009-2012

Skitzo

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Skitzo has Schizophrenia, and one of his traits may act out (anger, weirdness, lust). The player controls Skitzo's level of severeness according to nutrition, action and interaction choices Skitzo makes during the game. If Skitzo's trait reaches a level of +3, he explodes and the game is over. Skitzo's mission is to survive a day without exploding - at the office, subway and costume party.

This is a work-in-progress, so the player can feel the environment and dynamics of the game... along with the exploration of Schizophrenia's mental challenges through playing the role of Skitzo.

Team Information
Number of Members: 
9
Full Name / affiliation / email / role: 

Darkin Brown / FIT Alumni / darkin [dot] brownatgmail [dot] com / Flash Dev
Richard Carey / RC/A Digital Media / richardatcarey [dot] net / Project Manager & Voice Over
Marion Duignan / Columbia University / mid2102atcolumbia [dot] edu / Art Illustrator & Concept Developer
Johannes Kraemer / FH Augsburg / kraemer [dot] johannesatgmail [dot] com / 3D + Code
Pazit Levitan / Columbia University / pl2239atcolumbia [dot] edu / Concept Developer & Writer
Stephen Mei / UAT Alumni / smokeysmathotmail [dot] com / Writer & Designer
Julian Oddman / Columbia University / jule7882atgmail [dot] com / Sound Designer, Asst. Flash Dev & Voice Over
Antonius Savaranos / Columbia University / Programmer
Christina Willson / Columbia University / slw213atcolumbia [dot] edu / Writer & Voice Over

Game Submission
Version: 
1.01
Installation Notes: 

Flash

Game Files: 
Game Characteristics: 
Educational
Flash
Shooter
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista
Mac OS - PPC
Mac OS - Intel

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