GGJ Archives 2009-2012

At Traction

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At Traction - a game about distance

This abstract subatomic-level physic-based puzzle game tells us about the blessings as well as the perils of being attracted. The idea is simple: get the matter quarks (white spheres) to the matter traps (yellow spheres).
Unfortunately you cannot move your quarks directly. You rather influence their paths by moving several antimatter attractors (red, green and blue spheres). Not only matter but also time is an issue in this game - and one thing is certain: it never takes longer than 5 minutes.

In the full version

When matter and anti-matter touch things get explosive. Kabooom!
Attraction based on colors.
Levels, levels, levels.
More unique and challenging particles arranged in 3D.
Voice of William Shatner (not confirmed yet)

Made in 48 Hours

Made with Blender, OGRE, Physx, OpenAL

License see: www.globalgamejam.org

Contribution Licenses see main directory

Team Information
Number of Members: 
Full Name / affiliation / email / role: 

Michael Straeubig / Game Designer / ggj_erlangenatyahoo [dot] de / Concept
Christian Heckl / Student / c [dot] hecklatquadrivisual [dot] de / Programming


ggj_erlangenatyahoo [dot] de

Game Submission
Installation Notes: 

System Requirements:
Windows XP or Vista,
Keyboard, Mouse

1. Copy the installation directory to a location of your choice
2. Run "attraction.exe"

Brief Play Description: 

Your goal is to get the matter quarks (white spheres) to the matter traps (yellow spheres) before the timer runs out. You cannot move your quarks directly but you can influence their path by moving the antimatter attractors (red, green and blue spheres).

Click with the Left Mouse Button to select an (colored) attractor.
Drag mouse to move the currently selected attractors.
Click with Right Mouse Button to deselect an attractor.

Game Files: 
Game Characteristics: 
Windows 98/2K/XP or DOS
Windows Vista


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