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GGJ Archives 2009-2012

Willi Nilli

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Willi Nilli is a game which combines patience and mental thinking with a physical rotational mechanic. Game last 5 minutes max and make sure to keep the babies warm...

Produced at UNCC by Lights Out Development. Uses Xbox 360 controller, and XNA Game Studio.

UPDATE: We understand that the setup executables aren't working, and we are trying to fix that. For now, if you have XNA 3.0, just open up the solution and it will run inside XNA 3.0.

Team Information
Number of Members: 
4
Full Name / affiliation / email / role: 

Shawn Kirsch / UNCC/ Design / smkirschatuncc [dot] edu
Frederick Heckel / UNCC / entropydeviceatgmail [dot] com / Programmer
Dr. Tiffany Barnes / UNCC / Design and Art
Keith Dublin / UNCC / Design

Contact: 

smkirschatuncc [dot] edu

Game Submission
Version: 
1.0
Installation Notes: 

Willi Nilli by Lights Out Development
Created at University of North Carolina in Charlotte for Global Game Jam 2009

It should be possible to install just using WilliNilliSetup.exe. An XBox 360 controller
isn't absolutely required, but it's probably a lot harder to rotate your keyboard, so
we recommend the 360 controller.

Game probably requires .NET Framework 3.5. Written in C# using XNA 3.0. Please drop us a note if you find any of the assets or code useful (though you don't really have to).

This code is released under the GPL. A copy of it is likely missing from this zip file, because I am dead tired after writing all this code.

Brief Play Description: 

Game play is based on rotating the controller to change the local orientation of the d-pad. Each tile has a separate sequence and the player must rotate the controller. Collect all the small ladybugs in less than 5 minutes.

Game Files: 
Game Characteristics: 
Casual
Core
Puzzle
2D
Retro
Arcade
PC
XNA
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

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