GGJ Archives 2009-2012
Game Projects -- GGJ 2012 Games
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BY DIVERSIFIERS AND SYSTEMS (below): Select 2012 criteria and hit ENTER or
non-digital (board game, card game, physical game, etc.)
Mac OS X+
Microsoft Windows Phone
built with GameMaker:HTML5
built with Game Maker (any product)
Android mobile device
Web browser with plugins (Unity player, Torque,...)
Linux / Unix
built with Game Salad (Mac desktop, iPhone, iPad)
Intel AppUp (Netbook, PC)
generic mobile platform
other digital platform
Words in Title
Has screen shot?
GGJ 2012 Diversifiers
1D: (Single-dimensional gameplay) The game takes place along only a single dimension.
ASCII Art: (3D game... in text) The game is rendered in 3d… but can only use ASCII text (no graphics code or libraries allowed).
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Connectivity: (Two GGJ games that interact) This game somehow interacts with at least one other group’s game.
Eyes Wide Shut: (No graphics) The game has no graphics.
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously.
Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources!
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
The Right Target Audience: (Programming during play) The game involves the players actually programming while playing.
100 Days Of The Same Dance, All At Once
Sunday Comics: An Amazing Honor
Browser Pick: get scared in Russian top-down horror game Stazis
Clippers survive, move forward after win - GlobalPost
Browser Pick: Heiankyo Parameters from Nekogames is now in English
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