Scottish Game Jam games
Title | Diversifiers | Platform/System | Group: Members count | ||||
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1 |
A Serpent's Tale |
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Android mobile device iPhone Web browser with plugins (Unity player, Torque,...) |
3 | ||
2 |
Atum's Razor |
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Windows Mac OS X+ Android mobile device |
4 | |||
3 |
Divine Moments of Truth |
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WindowsWindows - C++ using Gosu library | 5 | ||
4 |
Endless Stories |
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non-digital (board game, card game, physical game, etc.) | 1 | |||
5 |
Essence of the Phoenix |
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Windows | 5 | ||
6 |
Game Over - weP-weP |
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Windows Mac OS X+ Unity, with keybored input. |
4 | ||
7 |
GGJ Eternal Gunner |
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It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources! | WindowsYou will need an swf player, adobe provide free swf players. | 1 | |
8 |
GGJ Eternal Gunner |
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It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources! | Windows | 3 | |
9 |
Graveyard Baby Hospital |
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Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. | Windows |
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4 |
10 |
Low Lever Calculator |
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The Right Target Audience: (Programming during play) The game involves the players actually programming while playing. | non-digital (board game, card game, physical game, etc.) | 1 | ||
11 |
Multi-User Deathtrap |
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I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Windows Mac OS X+ Linux / Unix Currently mac and linux users can play by downloading the love2d engine. |
6 | |
12 |
Nebula |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. |
Windows Xbox Intel AppUp (Netbook, PC) |
5 | ||
13 |
Ourboros; Eternal Elements |
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Web browser with plugins (Unity player, Torque,...) | 5 | ||
14 |
Outbreak |
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non-digital (board game, card game, physical game, etc.)Board Game |
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1 | ||
15 |
p l a n e t s |
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Windows Mac OS X+ Android mobile device Linux / Unix other digital platform Nokia Symbian and Harmattan devices |
4 | ||
16 |
Past-Life |
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Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. | Web standard (Html5, Java, JavaScript, Flash) | 6 | |
17 |
Project Strawberry Tart |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
5 | ||
18 |
Ragnarok board game |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). |
non-digital (board game, card game, physical game, etc.)Needs playing cards + counters | 1 | ||
19 |
Recurrence |
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Windows Mac OS X+ |
4 | ||
20 |
Ring of Fire - Chapter One: Beginning of the End |
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Windows Web standard (Html5, Java, JavaScript, Flash) |
4 | ||
21 |
Samsara |
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WindowsUses Flash, and will require flash player to run. |
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1 | |
22 |
Shplem |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. | Windows |
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4 |
23 |
Space Scape |
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Web standard (Html5, Java, JavaScript, Flash) | 1 | ||
24 |
struct. |
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iPhone | 4 | ||
25 |
struct. |
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iPhone |
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1 | |
26 |
Taffy's Sweet Bunny Dreams |
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Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
8 | ||
27 |
Tailbiter |
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non-digital (board game, card game, physical game, etc.) | 1 | |||
28 |
The World Serpent |
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Web standard (Html5, Java, JavaScript, Flash)Flash game | 2 | ||
29 |
Your own worst enemy? |
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Windows Mac OS X+ |
7 |
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