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GGJ Archives 2009-2012

SoCho games

Title Diversifiers Platform/System Group: Members count
1 !emllik

3.88889
screenshot It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources!
Windows
Mac OS X+
Android mobile device
Web standard (Html5, Java, JavaScript, Flash)
Web browser with plugins (Unity player, Torque,...)
generic mobile platform
3
2 Anotherville2

0
screenshot Web standard (Html5, Java, JavaScript, Flash)Web 1
3 Apocalypse Later!

0
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Windows
Mac OS X+
iPhone
iPad
Web browser with plugins (Unity player, Torque,...)
1
4 BLARF

4.6
Web standard (Html5, Java, JavaScript, Flash) 1
5 Bloodflow : Rogue Cell

5
screenshot Web standard (Html5, Java, JavaScript, Flash)HTML5 1
6 Caucus

5
screenshot
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Web standard (Html5, Java, JavaScript, Flash)Built on Flash Player 11/Molehill. GPU accelerated! 1
7 Cycles

0
screenshot
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Windows
Mac OS X+
Linux / Unix
Programmed in Python
5
8 Dragon Age

0
screenshot iPhone 1
9 Dynamice

5
screenshot
Windows
Mac OS X+
3
10 Endangered

5
screenshot
Windows
built with Game Maker (any product)
Made with Game Maker 8
1
11 Eternal Return

4.666665
screenshot Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. Web standard (Html5, Java, JavaScript, Flash)Flash 10+ 1
12 Gothama

4.6
screenshot
Windows
Web standard (Html5, Java, JavaScript, Flash)
Linux / Unix
downloadable java
6
13 Infinite Robot

5
screenshot
Windows
Mac OS X+
Kinect support using ZigFu
4
14 Midgard

5
screenshot
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
1
15 Mobius

4.88889
screenshot
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
1
16 Ouroboros Puzzle Game

4.5
screenshot
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
Built with Unity
3
17 Rebirth and Renewal

0
non-digital (board game, card game, physical game, etc.) 1
18 RunningBall

0
screenshot
Web standard (Html5, Java, JavaScript, Flash)
generic mobile platform
SMS game that interacts with any browser (web, mobile)
2
19 SHARKOBOROS

4.8
screenshot I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Windows
Mac OS X+
Web standard (Html5, Java, JavaScript, Flash)
3
20 SisyFIST

5
screenshot Mac OS X+ 2
21 Social Circles

5
screenshot
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously.
Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Android mobile device
iPhone
iPad
other digital platform
Should work with other formats with multitouch screens
2
22 this is a game about lying

4
screenshot Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Web standard (Html5, Java, JavaScript, Flash) 5
23 To What End

4.857145
screenshot Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Web standard (Html5, Java, JavaScript, Flash) 2
24 Zombie Pikmin

5
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Windows 2

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