SoCho games
Title | Diversifiers | Platform/System | Group: Members count | ||||
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1 |
!emllik |
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It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources! |
Windows Mac OS X+ Android mobile device Web standard (Html5, Java, JavaScript, Flash) Web browser with plugins (Unity player, Torque,...) generic mobile platform |
3 | |
2 |
Anotherville2 |
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Web standard (Html5, Java, JavaScript, Flash)Web | 1 | ||
3 |
Apocalypse Later! |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. |
Windows Mac OS X+ iPhone iPad Web browser with plugins (Unity player, Torque,...) |
1 | ||
4 |
BLARF |
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Web standard (Html5, Java, JavaScript, Flash) | 1 | |||
5 |
Bloodflow : Rogue Cell |
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Web standard (Html5, Java, JavaScript, Flash)HTML5 | 1 | ||
6 |
Caucus |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. |
Web standard (Html5, Java, JavaScript, Flash)Built on Flash Player 11/Molehill. GPU accelerated! | 1 | |
7 |
Cycles |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). |
Windows Mac OS X+ Linux / Unix Programmed in Python |
5 | |
8 |
Dragon Age |
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iPhone | 1 | ||
9 |
Dynamice |
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Windows Mac OS X+ |
3 | ||
10 |
Endangered |
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Windows built with Game Maker (any product) Made with Game Maker 8 |
1 | ||
11 |
Eternal Return |
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Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. | Web standard (Html5, Java, JavaScript, Flash)Flash 10+ | 1 | |
12 |
Gothama |
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Windows Web standard (Html5, Java, JavaScript, Flash) Linux / Unix downloadable java |
6 | ||
13 |
Infinite Robot |
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Windows Mac OS X+ Kinect support using ZigFu |
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4 | |
14 |
Midgard |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
1 | ||
15 |
Mobius |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
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1 | |
16 |
Ouroboros Puzzle Game |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) Built with Unity |
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3 | |
17 |
Rebirth and Renewal |
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non-digital (board game, card game, physical game, etc.) | 1 | |||
18 |
RunningBall |
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Web standard (Html5, Java, JavaScript, Flash) generic mobile platform SMS game that interacts with any browser (web, mobile) |
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2 | |
19 |
SHARKOBOROS |
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I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Windows Mac OS X+ Web standard (Html5, Java, JavaScript, Flash) |
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3 |
20 |
SisyFIST |
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Mac OS X+ | 2 | ||
21 |
Social Circles |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously. Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character. Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. |
Android mobile device iPhone iPad other digital platform Should work with other formats with multitouch screens |
2 | |
22 |
this is a game about lying |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. | Web standard (Html5, Java, JavaScript, Flash) | 5 | |
23 |
To What End |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. | Web standard (Html5, Java, JavaScript, Flash) | 2 | |
24 |
Zombie Pikmin |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. |
Windows | 2 |
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