Home
GGJ Archives 2009-2012

SCAD-Atlanta games

Title Diversifiers Platform/System Group: Members count
1 A Hobbit's Quest

0
Microsoft Windows Phone 5
2 b.Loops

5
screenshot
built with GameMaker:HTML5
built with Game Maker (any product)
Gamemaker/Server-Based
3
3 Boxed Souls

0
screenshot Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
other digital platform
Unity
4
4 Charlie Chan Wheel of Life

0
screenshot It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources! Microsoft Windows PhoneWindows phone emulator in VS10 1
5 Danh of Aapep

5
screenshot Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Windows
Mac OS X+
built with Game Maker (any product)
6
6 Eon

5
Windows
Microsoft Windows Phone
XNA
5
7 FWOOM

4.2
screenshot
Windows
Mac OS X+
Unity3D (using the RageSpline + RageTools addons)
2
8 Hoopoe

0
Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously.
Microsoft Windows Phone
iPhone
Camera and GPS are required
1
9 Horizon

5
screenshot
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
built with GameMaker:HTML5 3
10 Hyrune

0
Windows
built with GameMaker:HTML5
built with Game Maker (any product)
2
11 InfiniBattle

0
screenshot
Windows
Web browser with plugins (Unity player, Torque,...)
3
12 Infinite Quest

5
screenshot
Windows
Web browser with plugins (Unity player, Torque,...)
4
13 Irrelevant Engine

5
Windows
Microsoft Windows Phone
4
14 Jimbo in Limbo

5
screenshot Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Windows
Web standard (Html5, Java, JavaScript, Flash)
1
15 Kal

5
screenshot
Windows
Mac OS X+
Linux / Unix
LOVE / Lua
1
16 Mobius

5
screenshot I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. Windows 3
17 Mystery of the Ouroboros

0
Web standard (Html5, Java, JavaScript, Flash) 3
18 Omnomoros

0
screenshot Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
6
19 Orobourous Algorithm

0
Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
The Right Target Audience: (Programming during play) The game involves the players actually programming while playing.
Windows 1
20 Ouroboros

0
screenshot Web standard (Html5, Java, JavaScript, Flash) 4
21 Pangu

5
screenshot
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Web standard (Html5, Java, JavaScript, Flash)Built with Flixel, a Flash game library. 2
22 Path of the Phoenix

4.75
screenshot Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Windows
Microsoft Windows Phone
Added Windows build so those without phones can preview the game
4
23 PHOENIX NEAR DEATH CONSUME PALINDROME

5
screenshot Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Windows
Mac OS X+
Linux / Unix
LOVE 2D
1
24 Project Snow Bunny

5
screenshot WindowsXNA 4
25 Revenge of the Damned

0
Windows 1
26 Sacrifi<3 (Sacrifice)

4.75
screenshot Web browser with plugins (Unity player, Torque,...)Unity 9
27 Snakem

0
screenshot
Windows
iPhone
iPad
1
28 Spirit Kite

5
Windows 5
29 ssoro8oross

5
screenshot Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Windows
Mac OS X+
Linux / Unix
other digital platform
love2D
1
30 Touch and Minion

5
screenshot
Eyes Wide Shut: (No graphics) The game has no graphics.
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources!
Microsoft Windows Phone 2
31 Wireball Mafia

0
screenshot Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Windows
Xbox
XNA appliction
1
32 Ziz

0
Web standard (Html5, Java, JavaScript, Flash) 2

Follow

All rights reserved 2012-2013, Global Game Jam