SCAD-Atlanta games
Title | Diversifiers | Platform/System | Group: Members count | ||||
---|---|---|---|---|---|---|---|
1 |
A Hobbit's Quest |
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Microsoft Windows Phone | 5 | |||
2 |
b.Loops |
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built with GameMaker:HTML5 built with Game Maker (any product) Gamemaker/Server-Based |
3 | ||
3 |
Boxed Souls |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. |
Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) other digital platform Unity |
4 | |
4 |
Charlie Chan Wheel of Life |
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It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources! | Microsoft Windows PhoneWindows phone emulator in VS10 |
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1 |
5 |
Danh of Aapep |
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Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). |
Windows Mac OS X+ built with Game Maker (any product) |
6 | |
6 |
Eon |
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Windows Microsoft Windows Phone XNA |
5 | |||
7 |
FWOOM |
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Windows Mac OS X+ Unity3D (using the RageSpline + RageTools addons) |
2 | ||
8 |
Hoopoe |
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Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously. |
Microsoft Windows Phone iPhone Camera and GPS are required |
1 | ||
9 |
Horizon |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). |
built with GameMaker:HTML5 | 3 | |
10 |
Hyrune |
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Windows built with GameMaker:HTML5 built with Game Maker (any product) |
2 | |||
11 |
InfiniBattle |
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Windows Web browser with plugins (Unity player, Torque,...) |
3 | ||
12 |
Infinite Quest |
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Windows Web browser with plugins (Unity player, Torque,...) |
4 | ||
13 |
Irrelevant Engine |
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Windows Microsoft Windows Phone |
4 | |||
14 |
Jimbo in Limbo |
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Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Windows Web standard (Html5, Java, JavaScript, Flash) |
1 | |
15 |
Kal |
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Windows Mac OS X+ Linux / Unix LOVE / Lua |
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1 | |
16 |
Mobius |
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I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. | Windows |
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3 |
17 |
Mystery of the Ouroboros |
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Web standard (Html5, Java, JavaScript, Flash) | 3 | |||
18 |
Omnomoros |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. |
Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
6 | |
19 |
Orobourous Algorithm |
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Kiloplayer: (1024 players or more at once) The game supports 1024 players (or more) simultaneously. I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. The Right Target Audience: (Programming during play) The game involves the players actually programming while playing. |
Windows | 1 | ||
20 |
Ouroboros |
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Web standard (Html5, Java, JavaScript, Flash) | 4 | ||
21 |
Pangu |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Web standard (Html5, Java, JavaScript, Flash)Built with Flixel, a Flash game library. | 2 | |
22 |
Path of the Phoenix |
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Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. |
Windows Microsoft Windows Phone Added Windows build so those without phones can preview the game |
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4 |
23 |
PHOENIX NEAR DEATH CONSUME PALINDROME |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. |
Windows Mac OS X+ Linux / Unix LOVE 2D |
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1 |
24 |
Project Snow Bunny |
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WindowsXNA | 4 | ||
25 |
Revenge of the Damned |
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Windows | 1 | |||
26 |
Sacrifi<3 (Sacrifice) |
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Web browser with plugins (Unity player, Torque,...)Unity | 9 | ||
27 |
Snakem |
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Windows iPhone iPad |
1 | ||
28 |
Spirit Kite |
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Windows | 5 | |||
29 |
ssoro8oross |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. |
Windows Mac OS X+ Linux / Unix other digital platform love2D |
1 | |
30 |
Touch and Minion |
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Eyes Wide Shut: (No graphics) The game has no graphics. Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. It’s Not Plagiarism, It’s Research: (Everything was taken from somewhere else) Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources! |
Microsoft Windows Phone | 2 | |
31 |
Wireball Mafia |
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Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. |
Windows Xbox XNA appliction |
1 | |
32 |
Ziz |
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Web standard (Html5, Java, JavaScript, Flash) | 2 |
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