Vancouver Global Game Jam games
Title | Diversifiers | Platform/System | Group: Members count | ||||
---|---|---|---|---|---|---|---|
1 |
"GG" by Geeks with the Dragon Tattoo |
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Windows Mac OS X+ |
8 | ||
2 |
Captain Legion and the Ouroboros Horizon |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
4 | ||
3 |
Carl Jung in: Constrictive Unconscious |
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Windows Xbox |
7 | ||
4 |
Catch |
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Web browser with plugins (Unity player, Torque,...)Playable in Google Chrome without plugin (other browsers with plugin) | 7 | ||
5 |
Creeping Death |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) (Unity) |
5 | ||
6 |
Dogood |
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Windows Mac OS X+ |
3 | ||
7 |
Dust Bunnies |
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I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Windows Xbox |
6 | ||
8 |
Eat My Dust |
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Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. |
Windows Xbox XNA |
7 | |
9 |
Eat Some Tail |
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Web standard (Html5, Java, JavaScript, Flash) |
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7 | |
10 |
Eskimo Snuggle |
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Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character. I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Android mobile device iPhone |
1 | |
11 |
Goldbergboros |
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Web standard (Html5, Java, JavaScript, Flash) | 6 | ||
12 |
Infinitestine |
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Windows built with GameMaker:HTML5 |
4 | ||
13 |
Kairos |
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Windows Mac OS X+ Android mobile device Linux / Unix Jar |
3 | ||
14 |
Nyan Lives |
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Android mobile device | 5 | ||
15 |
Ouroloop |
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Windows other digital platform Used XNA, hence portable. |
3 | ||
16 |
Planet Snake |
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1D: (Single-dimensional gameplay) The game takes place along only a single dimension. Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Web standard (Html5, Java, JavaScript, Flash) | 6 | |
17 |
Purgeatory |
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Windows Mac OS X+ Web standard (Html5, Java, JavaScript, Flash) Web browser with plugins (Unity player, Torque,...) |
5 | ||
18 |
Pyramid Defense |
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built with GameMaker:HTML5 | 6 | ||
19 |
Reverse RPG |
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Windows built with GameMaker:HTML5 |
8 | ||
20 |
RollingDragon |
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Windows Web browser with plugins (Unity player, Torque,...) Unity Web media player needed for html |
5 | ||
21 |
RoundWorld |
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Windows | 6 | |||
22 |
Scrumble |
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iPad | 6 | ||
23 |
Snake Runner |
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Windows | 3 | |||
24 |
Snaketris1 |
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Windows Mac OS X+ Web standard (Html5, Java, JavaScript, Flash) Java |
11 | |||
25 |
snaketris1 |
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Web standard (Html5, Java, JavaScript, Flash) | 1 |
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