Raritan Valley Community College games
Title | Diversifiers | Platform/System | Group: Members count | ||||
---|---|---|---|---|---|---|---|
1 |
Electro Hack |
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Windows Mac OS X+ Computer |
2 | |||
2 |
Element Quest: Infinite |
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I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Windows Mac OS X+ built with GameMaker:HTML5 Web standard (Html5, Java, JavaScript, Flash) |
5 | |
3 |
Escape Eternity |
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Windows Mac OS X+ |
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2 | ||
4 |
ExTrigger |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once. |
Windows Mac OS X+ |
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5 |
5 |
Hertigo |
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Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Windows Mac OS X+ |
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4 | |
6 |
Infinite Galaxy |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Windows Mac OS X+ |
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5 |
7 |
Monkey Hoops |
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Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character. I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
Windows built with Game Maker (any product) |
2 | ||
8 |
Myths and Legends |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
non-digital (board game, card game, physical game, etc.) |
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4 |
9 |
OUROBOTOS |
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non-digital (board game, card game, physical game, etc.) |
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7 | |
10 |
Phoenix Paradox |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) |
5 | |||
11 |
Roth |
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built with Game Maker (any product) | 6 | |||
12 |
Serpant's Head |
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Windows | 3 | |||
13 |
Serpent's Command |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Connectivity: (Two GGJ games that interact) This game somehow interacts with at least one other group’s game. |
Windows | 1 | ||
14 |
Suicide Square |
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built with Game Maker (any product) | 1 |
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