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GGJ Archives 2009-2012

Metz games

Title Diversifiers Platform/System Group: Members count
1 Byte me if you can

5
screenshot Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. WindowsC# XNA 5
2 evolution

4.5
screenshot Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Windows
Mac OS X+
Linux / Unix
Python, OpenGL
3
3 Hoy!

5
screenshot WindowsUses Kinect for Windows (requires Kinect SDK Beta 2 driver) 2
4 InfiniTails

4.57143
screenshot
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
The Right Target Audience: (Programming during play) The game involves the players actually programming while playing.
WindowsC++/SFML2 5
5 Jormungand

4.965515
screenshot Web standard (Html5, Java, JavaScript, Flash)Flash 11 Stage3D 1
6 Jump & Puke

4.77778
screenshot
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
iPad 4
7 SnakeEscape

4
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. Windows 7

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