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GGJ Archives 2009-2012

_IGM_: Department of Interactive Games & Media, RIT games

Title Diversifiers Platform/System Group: Members count
1 Ashes

0
screenshot Windows 3
2 Bloop

5
screenshot Microsoft Windows Phone 4
3 Breaking Fate

5
screenshot Windows 5
4 Cycles

0
screenshot Microsoft Windows Phone 1
5 Guide to Rebirth

4
screenshot
Microsoft Windows Phone
Web standard (Html5, Java, JavaScript, Flash)
The flash game can be played on its own without the Windows Phone 7 app
3
6 Haptic Sonar

5
screenshot
Eyes Wide Shut: (No graphics) The game has no graphics.
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Microsoft Windows Phone 1
7 Hats

0
screenshot Microsoft Windows Phone 1
8 Jörmungandr

5
screenshot
Windows
Microsoft Windows Phone
1
9 Mobius

0
screenshot I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. Microsoft Windows Phone 5
10 Navigating Nirvana

5
screenshot Windows 4
11 Never Ending

0
screenshot Microsoft Windows Phone 1
12 Phoenix

5
screenshot Web standard (Html5, Java, JavaScript, Flash)Flash 3
13 Roll

5
screenshot I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
1
14 Sleep Cycle

5
Windows
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
4
15 Tail Eater

0
screenshot Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. Microsoft Windows PhoneWindows Phone: C#/XNA 3
16 The Disciples

0
screenshot
Windows
built with Game Maker (any product)
4
17 There May Be Dragons?

5
screenshot Microsoft Windows Phone 5

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