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GGJ Archives 2009-2012

University of North Carolina at Charlotte games

Title Diversifiers Platform/System Group: Members count
1 A Fairly Standard Move

0
screenshot
1D: (Single-dimensional gameplay) The game takes place along only a single dimension.
Connectivity: (Two GGJ games that interact) This game somehow interacts with at least one other group’s game.
Microsoft Windows Phone 4
2 Atlas Hooped

0
screenshot 1D: (Single-dimensional gameplay) The game takes place along only a single dimension. Microsoft Windows Phone 3
3 Bear Fight: Teddy Bear Edition

0
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Windows
Xbox
4
4 Binary Dungeon

0
Windows 3
5 Crystaloids

5
screenshot
iPad
Web standard (Html5, Java, JavaScript, Flash)
5
6 Dungeon Scrawler

0
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Windows
Xbox
5
7 Everliving

0
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. Web standard (Html5, Java, JavaScript, Flash) 2
8 Forever Moving Forward

5
screenshot Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Windows
Microsoft Windows Phone
Windows Phone 7
5
9 ouROBOros

0
Windows
Microsoft Windows Phone
Xbox
2

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