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GGJ Archives 2009-2012

SNUGDC in Seoul games

Title Diversifiers Platform/System Group: Members count
1 Break Capitalism

0
screenshot Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. Windows 3
2 Tails Runner

5
screenshot Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Windows
Mac OS X+
iPhone
Web browser with plugins (Unity player, Torque,...)
2
3 TaoistOmok

0
screenshot Web standard (Html5, Java, JavaScript, Flash)Java/processing 1
4 The Ground Of Ouroboros

3
screenshot
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Windows
built with GameMaker:HTML5
2

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