MTL Game Jam games
Title | Diversifiers | Platform/System | Group: Members count | ||||
---|---|---|---|---|---|---|---|
1 |
A Serpent's Tale |
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Web standard (Html5, Java, JavaScript, Flash) | 1 | ||
2 |
Ananta |
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Windows Mac OS X+ It we have time, we will try to make levels for IPHONE |
6 | |||
3 |
Attack of the Space Saucers! |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character. |
Windows Mac OS X+ |
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4 |
4 |
Constricted Cheddar Chaser |
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Android mobile deviceAndroid tablet, 3.1 OS | 3 | ||
5 |
Creepy audio gladiators |
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Windows | 2 | |||
6 |
DubSnake |
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WindowsWindows by default and we are going to try and make it run on tablets |
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5 | ||
7 |
Git outta mah van yo' stoopid snake! |
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Windows | 4 | ||
8 |
Haunted Serpent's Tower |
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I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. | WindowsGame Maker | 2 | |
9 |
I'm THE king |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session. |
WindowsRequires XBox 360 controllers | 6 | ||
10 |
Leashed! |
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Windows Mac OS X+ |
5 | ||
11 |
Mongoose Madness |
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Windows Mac OS X+ |
6 | ||
12 |
Reincarnotes |
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Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Windows Mac OS X+ Web standard (Html5, Java, JavaScript, Flash) Flashpunk libraries with the Flex SDK |
2 | |
13 |
Saplings |
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Windows Mac OS X+ |
6 | ||
14 |
Seasons |
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Windows |
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2 | |
15 |
Serial number |
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Windows Mac OS X+ |
6 | |||
16 |
Snakes on a Train |
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Windows | 5 | |||
17 |
Soroma |
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Windows Mac OS X+ Web browser with plugins (Unity player, Torque,...) Unity Build |
5 | ||
18 |
Space Bastards |
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Windows Mac OS X+ Developed in Unity, so multiplatform |
6 | ||
19 |
Spooky Mansion |
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Windows Linux / Unix |
4 | ||
20 |
Sugar Crash |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. | non-digital (board game, card game, physical game, etc.) | 6 | ||
21 |
Volkenessen |
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Windows Mac OS X+ Only 32-bit Windows build in zip file, see comments for others |
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2 |
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