GGJ Archives 2009-2012

University of California, Santa Cruz

Global Game Jam 2010 Participating Jam Site

[view jammers]

Organizer Information
Contact Name: 
Teale Fristoe
Location Information

1156 High Street
Santa Cruz, CA 95064

Building Name: 
Baskin Engineering
Jam logistics
Entrace Fee: 
not open
Site will remain open for entire 48 hours
Internet Access: 
Internet access available
IT tools: 
Site provides no particular game development or software tools to jammers
Have access to coffee/beverages and food in close vicinity
No security available
Auditorium space: 
No space available


Full Participation!

I've been completely blown away by the enthusiasm the community has shown for the game jam this year! I'm not going to lie: I was expecting only a hand full of people to sign up before 3:55 on Friday, but we already have a full 30 participants, almost a week before the event even starts! Needless to say, this is great, and it's a good sign that we're going to get some great games.

However, this brings up the question of how we should handle additional people who are interested in participating. We don't have enough food to feed an indefinite number of people, but we want to accommodate as many people as we can. So, if you're interested in participating but missed the early bird rush, don't despair! We will continue to accept sign ups, and we encourage everyone who is interested to come to the Simularium at 4 on Friday. If others don't show up, then those who recently signed up will get to take their places, and we will also probably allow a few people over the 30 participant limit take part if they're willing to fend for food themselves.

Even though this is a bit of a problem, it's the sort of problem I'm very glad to have! I'm looking forward to seeing everyone is less than a week!


Do we need a Unity3D license?

...'cause I have one I can bring....

I just heard about this this morning. Is there some kind of "master plan" or are we going full anarchy gamedev mode?



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