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GGJ Archives 2009-2012

AndyKorth

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Andy Korth

I'm half of Howling Moon Software. We work fulltime making games, especially Unity games and iOS games. We developed the Chipmunk 2D Physics engine.

My interesting skills include: Unity3D (pro w/ asset server) for 3D game dev, use of Chipmunk in 2D games, programming in C#, Java, and Objective-C, maybe Ruby and a few other things. I'm pretty bad at art stuff.

I expect to be around Friday, Sat, and Sunday, but I probably won't be sticking around all night long.

I'd probably contribute to just about any sort of game, especially if there's an artist available to make art for it.

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member


History

Member for
7 years 34 weeks

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