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GGJ Archives 2009-2012

Barnaby Byrne

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Barnaby Byrne

I'm spending 100% of my time making Flash games in Actionscript 3.0, and I'm planning on converting some into C# with XNA.

I'm happy to make glitch and chip-tune music with trackers, sample editors, and sequencers, having released a few singles. I've also worked as a building visualiser for structural engineering companies in London using cad, 3D Studio Max and Revit.

My website is a work in progress of my latest game that I've coded in Flixel, with concept art by Bones (Derek Boe) - use arrow keys to move, X for jets, C to shoot, and V for grenades.

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member


History

Member for
9 years 40 weeks

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Game Project 2010

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