Jonathan Gill
Jonathan Gill
In my second year as part of UC Santa Cruz's undergraduate CS: Game Design major.
Previous major works:
Sinistrum, a GGJ 2010 entry for which I performed art and design duties. It is a 3-player, turn-based game of deception, written in HTML5 for compatibility with mobile devices such as the iPhone. It is written to support offline caching, but is currently hosted on a server configured such that this feature does not function correctly.
Link: http://people.ucsc.edu/~joagill/Sinistrum/sinistrum.html
mɪʀʀФяяɪm, a single-player puzzle-platformer created over a quarter for UCSC's Winter 2010 CMPS80K game design class. The gameplay focuses on the player character's ability to manipulate his surroundings by replacing half of the environment with a mirror-image of the remaining half. The game was deemed 3rd best of the 100+ games created for the class by judges from Gaijin Games, EA Maxis, and Electronic Arts.
Link (currently Windows-only): http://www.yoyogames.com/games/119814-mɪʀʀФяяɪm
Gaming Feeds
- Robert MacIntyre's momentum halted by Covid-19 but prompts on and off-course changes - HeraldScotland
- Dave East Releases 'Karma 3 Deluxe' Adding New Features From Jeezy, G- Herbo, Chris Brown, & More via Mass Appeal/Def Jam - RESPECT.
- Global Mobile Handset Game Market Landscape and its Growth Prospect By 2026: Supercell, Niantic, Tencent, NetEase, Netmarble, King Digital - KYT24
- Marvel Realm of Champions is finally available for pre-registration - Android Police
- ‘Romancelvania’ Developers Talk About Creating Good (Monster) Romance