GGJ Archives 2009-2012


GameDevMich's picture


Michael Perry

I am the Documentation Engineer for the Torque engine lineup, and one of the organizers for Global Game Jam in Las Vegas (InstantAction). Recently moved from Eugene, OR to the new Las Vegas headquarters of InstantAction/TorquePowered (formerly known as GarageGames) under Louis Castle.

Main Skills

  • Programming
  • Game Design
  • Technical Writing
  • Level Design

Programming Credentials

  • C
  • C++
  • C#
  • Objective-C
  • LUA
  • Python
  • TorqueScript
  • Some Assembly

Platform Experience

  • MS Windows
  • Mac OSX
  • iPhone
  • XNA

3rd Party Tech Proficiencies

  • Torque 3D
  • Torque 2D
  • Torque iPhone
  • XNA Game Studio
  • FMOD
  • PhysX
  • Photoshop
  • GiMP
  • Maya
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member


Member for
10 years 14 weeks

Related content

Game Project 2010


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