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swade

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Scott Wade

I graduated from UW in '09 with a degree in painting and drawing but I was lucky enough to participate in a year-long CSE course covering 3D animation (and a full pipeline). Since graduation I've been trying to get away from traditional media art in favor of digital 2D and 3D. My main areas of expertise are 2D and 3D; I'd have to say that texturing is my favorite part of the production pipeline.

Also, I only found out about this jam last night. I have no idea how or if this is gonna work but it sounds like a blast anyways.

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ACM member: 
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IEEE member: 
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History

Member for
10 years 25 weeks

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