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GGJ Archives 2009-2012

Tekbear

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Hanno Hinkelbein

Hey ho,

My name is Hanno Hinkelbein, I am a Visual FX artist and currently work at Yager Interactive.
I'm also part of GameStorm, a smaller Berlin based game design jam that focusses on p&p prototyping

Technical skills:

Unreal Engine ( cascade, shaders, kismet, matinee)
photoshop
modelling in max & maya (very basic)
GameMaker

Design Skills:

P&P prototyping
Excel
i know how to type i guess

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member


History

Member for
6 years 21 weeks

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