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GGJ Archives 2009-2012

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Christopher "the Widget" DiMauro

I am a Unity Game Engine Developer, Jack of Many Trades and Wearer of many hats. Experience in everything, but limited Mastery.
I researched wiimotes, body movement and games as a graduate in (deep breath) Polytechnic Institute of NYU's Brooklyn Experimental Media Center's Social Game Lab. Did VJ performaces with PD and Max/Msp. Participated in GGJ2009. Currently teaching introduction to Unity courses and building terrain simulations and models for an Architecture Design company.

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IGDA member: 
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EGDF Member: 
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ACM member: 
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IEEE member: 
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History

Member for
8 years 35 weeks

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